Garfield and Odie Character Model Built by WhiteClouds
WhiteClouds created a freestanding character model of Garfield kicking Odie, using a carefully balanced digital design to present the familiar comic scene without a separate base.
- Project
- Garfield kicking Odie
- Digital Sculpting
- About 30 hours in Autodesk Maya
- Garfield
- About 3 ft tall and 20 lb
- Odie
- About 4 ft tall and 10 lb
WhiteClouds created a three-dimensional model of Garfield kicking Odie, translating a familiar comic interaction into a physical, freestanding display. Digital designer Tim Brown spent about 30 hours sculpting the two characters in Autodesk Maya. The completed model uses Garfield's standing leg as its primary point of support instead of relying on a separate display base.
Turning a comic pose into a balanced physical model
The project centers on an intentionally dynamic pose. Odie stands on four legs while Garfield twists into a kick, leaving much of Garfield's body extended away from his contact point with the floor. That composition makes the relationship between the two characters immediately understandable while giving the model movement from multiple viewing angles.
WhiteClouds designed the pair so they could stand on their own. Garfield's standing leg was printed solid, while most of the remaining body was kept hollow. Placing the needed mass in Garfield's solid standing leg kept the figure balanced without a separate base.
A freestanding character scene with no separate base
The two figures work as a single freestanding sculpture. Garfield's center of gravity, the solid support leg, and the lighter hollow body work together to maintain the pose while keeping the floor area visually clean.
WhiteClouds fabricated the paired figures as one freestanding character display.
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